What is digital space

Prolog. - What is digital space and how do you perceive it? - How can you define digital space?

Transcript

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3 Prologue Solveig Furu Almo Lukas Pankraz Mähr Harald Entner He asked us whether we would like to take part in a competition to create a digital space in Bregenz. Harald, computer scientist, very digital. Sol, the architect, and Lukas, the architect, deal with space day in and day out. That should fit really well, we thought to ourselves and our team for the VLOW! Award: Bregenz: The culture mile from Kornmarkt to the Festspielhaus as a digital city was born. We were happy to have passed the prequalification and got to work. Richard, graphic designer, joined us. Then came a long phase of countless meetings at which we asked ourselves a lot of questions. Richard later left us. At this point: Thank you for your support! That left Sol, Harald, Lukas and the following questions: - What is digital space and how do you perceive it? - How can you define digital space? - How can we make digital space tangible, tangible and tangible? - How can digital space make the Bregenz cultural mile tangible, tangible and tangible? - Can digital space improve or change the public perception of the Bregenz Culture Mile? - How can digital space be created so that, despite the rapid technical developments and innovations in the digital sector, it does not lose its relevance? With our project we would like to present a variety of possible answers to these questions. Fundamental to the present work is that all sub-areas contribute directly or indirectly to the thematization of the border area between real (physical) space and virtual (digital) space. This area of ​​the in-between developed into the conceptual backbone of our project. 5

4 Where we want to go How we get there We are establishing the Bregenz culture mile. The four prestigious cultural institutions Kunsthaus Bregenz, Vorarlberg Museum, Vorarlberger Landestheater, Festspielhaus Bregenz as well as the Kornmarktplatz, the Platz der Wiener Symphoniker and the lake promenade with all their variety of events, their art objects and institutions, we combine in a digital space to a large, strong unit - the Bregenz culture mile. Our vision of the Bregenz Culture Mile as a digital space informs and communicates, creates discourse and emotion and adds another attraction to the cultural offering. A joint appearance by all cultural institutions of the Bregenz Culture Mile is intended to underline and disseminate the diversity and high quality of what is on offer. We see our project as a contribution to the current discourse that deals with the topic of the gap between the digital and real world. We digitally combine real rooms into a whole. We connect the existing cultural institutions and the urban space that encompasses them to form the Bregenz cultural mile. Bregenz Culture Mile With united forces, improving what already exists The Bregenz Culture Mile is becoming a place. A place where you can meet, just like you meet in Vienna in the Museum Quarter or in Berlin on Museum Island. To achieve this, the Bregenz cultural mile must become an attraction that does more than connect. It should do what the four buildings on the Bregenz Culture Mile do best: provide space for artistic creation and curate it. For this we are creating the Fifth House as an integral part of the Bregenz Culture Mile. The Fifth House is the name of a platform for handling and realizing digital art projects. The Fifth House refers to digital space that is made available by the Bregenz Culture Mile for digital creation. The aim is to create digital projects that can only take place in the real geographical area of ​​the Bregenz cultural mile - from the Kornmarkt to the Festspielhaus. We are expanding the real space of the Bregenz cultural mile to include a digital, informative level that can be experienced on site. The Bregenz culture mile becomes a place and exists beyond the physically real. We locate digital spaces physically and geographically in actually defined zones. In this way, we are expanding the real space of the Bregenz cultural mile with a digital, informative level that can be experienced on site. We offer the cultural centers a very personal communication channel to the visitors. The visitors should feel as if they are traveling with a local guide who will then give them the information that is interesting and relevant when it suits them best. 6 7

5 On site, the Bregenz culture mile is combined as a continuum of geographically clearly defined digital zones into one large digital space. Depending on the position of the user in the culture mile, he / she is provided with location-relevant information. These draw attention to site-specific features and provide information about current, future and past of the respective cultural institution in whose vicinity you are. The information is presented briefly and succinctly, suitable for mobile use. Each of the four cultural institutions, Kunsthaus Bregenz, Vorarlberg Museum, Vorarlberger Landestheater and Festspielhaus Bregenz, has a digital aura. A geographically precisely defined zone in which the respective institution has information sovereignty. The space defines the fifth zone. This is where the fifth house is located. This only exists digitally and is the scene of a discourse-creating project. This project addresses the border area between digital and real space. It must be designed in such a way that visitors are stimulated to familiarize themselves with the real and the digital world - on site! to set apart. As an example, we provide the first project entitled The Riddles of Turandot. This is a game that is only accessible digitally when you are in the real area of ​​the Bregenz Culture Mile. In this game, the visitors are stimulated by digital inputs to deal with the real place. The lake promenade becomes a real playing field. The line between digital and real space is blurring. The culture mile can be experienced more emotionally and emotionally. The Fifth House, as the platform through which the whole thing is handled, offers a new project every two years. As a result, the Fifth House as a discourse-creating attraction in the Bregenz Culture Mile is subject to continuous renewal. 8 On site, the Bregenz culture mile is combined as a continuum of geographically clearly defined digital zones to form a large digital space. Depending on the position of the user in the cultural mile, location-relevant information is provided. 9

6 The fifth house A new, promising attraction for Bregenz. A central characteristic of digital creation is the wanted and unwanted necessity of change and adaptation. Hardly any project in this area survives for years without renewal. In order to take this characteristic into account and to be able to lead a high-quality discourse on the subject of digital space and to create a new attraction for Bregenz, the digital space of the Bregenz cultural mile needs to be cyclically renewed and changed. To make that happen, we're creating the fifth house. This only exists digitally and is geographically located in the culture mile. The Fifth House is a platform through which digital projects in the Bregenz Culture Mile are curated and, so to speak, makes its digital space available to artists (in the digital area). A competition with the following topic is held every two years: The border area between digital and real space: The challenge of the task is to create a digital space in an urban context. A term that is used very often to describe urban as well as digital space is: abstract. The phenomenological approach in architecture sees space or place defined by a strong, tangible frame. Through physical elements. A room can be defined as a place by a floor, four walls and a ceiling clearly delimited from the surrounding space. The digital as well as the urban space cannot be understood in this way and are therefore often referred to as subordinate or even wrong places. Following this approach, the authenticity of digital and urban space must be questioned. The aim of the competition is to put this abstraction into perspective. In order to be able to lead a high-quality discourse on the subject of digital space and to create a new attraction for Bregenz, the digital space of the Bregenz cultural mile needs to be cyclically renewed and changed. The discourse about the border area between the digital and the real will steadily increase in the next few years and Bregenz could take a pioneering position in this area and offer a new attraction with a long-term concept. The projects submitted are subject to the following restrictions: - The urban space should be more intensely experienced through a digital project. - One or more cultural institutions must be integrated into the project. - The project must take place within the digital premises of the Fifth House. The winners of the competition then have six months to implement their work, which then replaces the previous work. The discourse about the border area between the digital and the real will continuously increase in the next few years and Bregenz could take a pioneering position in this area and offer a new attraction with a long-term concept. The Fifth House curates, offers the framework for digital art projects and the platform to realize them, documents the works and thereby intensifies the digital space of the Bregenz culture mile. A possible combination with the VLOW! Congress or the VLOW! We would like to see an award. We are taking on the first performance of the Fifth House with the project The Riddles of Turandot

7 How the application works at a glance

8 Bregenz culture mile Spatial and zone diagram Baumfrau - Bechtold 02. Mini golf 03. Access to train station 04. Wirtshaus am See 05. Chess game 06.Beach bar 07. Cactus garden 08. Footbridge, view 09. Boat rental 10. Botanical garden 11. Pavilion on the lake 12. Vision Rheintal frame 13. Ice pavilion at the lake 14. Bicycle rental 15. Bregenz Tourism & City Marketing 16. Milk mushroom 17. Homage to Brigantium - Albrecht 18. Harbor building 19. Harbor 20. Steps, sunset 21. Light tunnel - Ammann 22. Tree of life 23. Lighthouse overlay Overlay Overlay Festival The Fifth House Museum Theater Kunsthaus

9 The KM Bregenz App The app provides access to digital space. If the position is known, the primary information is highly relevant to the location and should stimulate interaction, both digitally and in real life. A great added value for the institutions lies in being able to address users very directly. The app is location-based and intuitive to use, provides information on current, past and future issues, offers space for communication, allows cultural institutions to create questionnaires and obtain feedback from visitors, offers pictures and stories, integrates the existing, attracts, motivates and binds through quests and benefits , combines the existing cultural centers under one name and strengthens them. The app starts a discourse about digital and real interspace. Real events located in digital space The application starts with an overview page. This appears for all users. However, if you are in the KM, more precisely in the zone of one of the KM houses and this is known to the app (localization via GPS or WiFi), information about the house is automatically displayed. In addition to the five large houses (Festspielhaus, Landesmuseum, Landestheater, Kunsthaus and Fifth House) there are also secondary zones. These do not have their own screen, but are displayed as an overlay and thus draw the user's attention to an incident, an installation, a business or just a story. As a result, the culture mile, but also the promenade, can be experienced more intensively and informatively. Stories can be told. The feeling of being out and about with a local who draws your attention to the most interesting things and tells a story every now and then is conveyed. Visitors whose location is not known (who are not located via GPS or WLAN) can click on a zone on the map displayed to jump to the corresponding page. 16 If you are in the aura of an object, the app shows a layover screen with information and stories about it. The feeling of being out and about with a local who draws your attention to the most interesting things and tells a story every now and then is conveyed. The application starts with an overview page. 17th

10 Intuitive operation for the current, past and future The Kulturmeile Bregenz app manages a database with all events taking place in Bregenz. These are at least assigned to zones, but in most cases also to the houses. If you are in the zone of one of the houses, a screen appears automatically, which - informs about past, current and future events of the house. - Offers contact information, further information and the option of buying tickets * If you are in the zone of a house, the appropriate screen appears automatically. - interprets data instead of just displaying it - integrates social networks that the houses use 18 19

11 All screens of the houses initially show the logo of the institution as well as the current program item. If there are several, a point is chosen at random. By clicking on the logo, further information on the cultural center itself appears. In addition to contact information and the content that can be managed by an editor, there is also the option of purchasing tickets directly *. The contact information is linked to actions, i.e. a click on the phone number triggers a call to the same. The symbols of the social networks take you to the last posts on Facebook, Twitter and Google, which are displayed in combination on the social wall. Of course, only if the relevant cultural center is also represented on one of these platforms. Events find a very prominent place on the screens. An event is displayed with a picture, the title and the time span without any action on the part of the user. If you are interested, further information can be called up. These, in turn, can be freely selected by an editor and managed via the administration area. If you scroll upwards, future events that have passed downwards are displayed. It is possible for an administrator to determine whether an event should be displayed in the history at all. This means that events that historically offer no added value cannot be included in the first place. Past series of events can be listed as a time span in order to avoid pointless repetitions. This information would be e.g. interesting for the Festspielhaus. Here one could list past productions and thus offer interested visitors information about them. If you scroll left or right in the central part of the app, the app switches between the five screens of the houses. The menu can also be used to go to a specific screen. All screens of the houses initially show the logo of the institution as well as the current program item. If you scroll upwards, future events that have passed downwards are displayed. If you are interested, further information can be called up. * We have already contacted myticket.at and talked about the feasibility. This feature is our only optional feature, as further clarifications would be necessary here (especially because of costs that are not generated by us)

12 Social Media Integration With a social wall we offer a framework for the integration of existing social media pages and social media campaigns. If you jump from a screen of a house to the social wall, the entries in the social pages are displayed. Social media campaigns are managed using hashtags. To start a social media campaign, an administrator can create a quest. Quests are time-limited tasks that visitors can participate in in order to receive rewards. The reward could be e.g. trade for one or more free tickets. One possible quest would be a photo competition with the hashtag #BregenzSunrise, in which images related to the sunrise in Bregenz are rated. The winner is the user who receives the most attention in social networks. To take part in a quest, users post a photo, video or just text on Facebook, Twitter or G + and tag it with the appropriate hashtag. The description of the quest should clearly state which post it should be. In a photo competition, that would obviously be a photo. The submitted posts are displayed on the social wall. Selected copies get a prominent presentation as an overlay screen in the KM. Newsletters or websites can push social media campaigns further by linking to the social wall. A possible link would have the following form: kulturmeile-bregenz.at/#socialwall/bregenzsunrise and leads directly to the social wall, whereby this only shows the posts belonging to the hashtag (#BregenzSunrise).With a social wall, we offer a framework for the integration of existing social media pages and social media campaigns. By clicking on the logo, further information about the Kulturhaus itself appears. In addition to contact information and the content that can be managed by an editor, there is also the option of purchasing tickets directly *

13 First performance of the Fifth House: The Turandot's Riddles Get to know the opera through play and discover the lake promenade. Our project on the subject of digital interspace relates to the opera Turandot, which will be performed on the lake stage for the next two years. Giacomo Puccini's work is about a Chinese princess who beheads her suitors when they cannot solve their riddles. But it won't be that bad for the participants here. If a puzzle is not solved, it is hidden again and has to be found again. Free tickets for the Bregenz Festival will be raffled between the people who were able to solve all the puzzles. There should also be a special variant for children with easier puzzles. With a prominent announcement, they will probably be hard to hold and will definitely want to play. This offers parents a break and some time to sit down on a bench and enjoy the view of the lake. Here it is particularly important for us that the children do not just play while sitting, but are explicitly encouraged to move. We want to communicate that too. The aim of the game is to solve puzzles. This requires information that, like the puzzles themselves, is hidden on the lake promenade and has to be found first. Much of the information relates to the opera, but also to existing events, such as Herbert Albrecht's Roman head or the new lighthouse. Our goal is to lure visitors to the lake promenade and encourage interaction. We want to arouse curiosity about the opera by providing information and background stories, bringing visitors to places and places they would not otherwise visit and making areas accessible that would otherwise be avoided. 24 In the app, the current project of the fifth house is displayed on the fifth screen. There you can enter this directly. 25th

14 Room for communication The cultural centers have several possibilities to get in contact with the users. On the one hand, a call from the house is displayed very prominently on the houses' screens. We want to enable a direct connection to the visitors. On the other hand, the cultural centers are enabled to make direct contact with visitors at events. For this purpose, reports and questionnaires can be created for events. If a visitor has been in an institution where an event is taking place long enough (e.g. during the performance of the Magic Flute), the visitors will be presented with a message after the performance, which the institution can thank for their visit. An optional questionnaire for the user could also be offered as a further feature. Integrate the existing, tell interesting stories In addition to the four cultural centers, KM Bregenz has a lot to offer: architecture, nature, culture in public space, history, etc. We want to tell these stories. We have integrated the concept of overlays for this purpose. Overlays are stories about specific points within the KM that are presented to visitors as soon as they are nearby. We want to intensify the walk through the KM and convey the feeling of being in the company of a local friend. A picture calendar - the emotional version of the calendar The KM Bregenz calendar conveys impressions, arouses emotions and at the same time conveys the diversity that is available. For this purpose, pictures of the known events are displayed in chronological order. If the interest of the user has been aroused and he / she clicks on the picture - or rather, the flipcard - it is turned over and further information is displayed. This type of presentation refers to the speed with which information is consumed. Often, in the first few seconds, decisions are made as to whether something is interesting or uninteresting. The image-intensive representation of the large variety of events that take place in the Bregenz Culture Mile is intended to make visitors from afar want to visit Bregenz and present Bregenz on an emotional level. The menu for operating the app In principle, the KM app is structured in such a way that navigation in it is very intuitive. On site, the app navigates to the relevant pages based on the position of the user. If you want to navigate yourself or access certain content directly, you can do this via the menu. Web The complete range of functions, apart from the restrictions due to the (probably) missing localization, will also be available in the browser. The appearance will be based on that of the app, but the space available will be used to generate an appealing and functionally sensible layout

15 Administration area Almost all available information can be managed in the administration area. Very few components cannot be changed. This is because we cannot assume that there is an Internet connection, but we want to display information in this case as well. The application synchronizes all data as soon as a connection is available and saves the received data locally. Once the synchronization is complete, you no longer need an Internet connection to use most of the functions. An example that requires an internet connection is interaction with social networks. The following data can be created and edited via the administration area; detailed information is not listed here, but should be visible via the object model. - Institutions - Information sections (Infobox): enables further information on a cultural institution, which may not yet be planned, to be integrated. The content can also be linked to external sources. - Opening times - Events - Event dates - Questionnaires on the events (Any number of questions can be entered. Up to six answers can be formulated for each question. The user can also use a scale (1-10) to answer. ) - Pictures of the event - Quests (social media campaigns) - Overlays (location, heading, description) The Turandot's puzzles can also be managed via the administrator. - puzzles - questions - possible answers - information - trophies (each puzzle has exactly one trophy assigned) To minimize the work for an administrator, it would be possible to set up an automated extraction of data from existing websites. Certain data is extracted from these if permission has been given for this. In order to be able to extract data from existing websites, the following steps must be carried out. - The data must be read. For e.g. bregenz.travel a POST must be simulated for this. - The returned HTML must be converted into valid XML (invalid XML must be corrected so that it can be converted into XML) - Extract the data from the now valid XML on a structural basis - Validate the data (example: parts of the returned data become definitive represent a place. These data are used to find an exact address. If the service used for this returns a correct address in Bregenz, it can be assumed that the data is valid and the event will be entered) Certain data will be extracted from the automatic Synchronization excluded. E.g. the opera Turandot should be managed manually in order to be able to create a high quality description. Under certain circumstances, the synchronization could also be avoided if the data is made available in a different way. The problem with this type of synchronization is that the services must make clear assumptions about the structure and changes in structure have a direct impact on the synchronization configuration. If such a system is desired by the administrators of the cultural institutions of the KM, it would be feasible

16 Technical aspects and solutions, 14 0.48 VOL 8 4.27 0.48 VOL kv 8 4.12 0.53 VOL 2 4.28 0.49 VOL 17 6.19 9.03 See LAN 25 12, See LAN 20 2.24 5.11 Lake LAN kv 10 4.83 7.25 Lake LAN n / a n / a n / a n / a n / a k.v k.v. n / a n / a 8 10.9 2.99 See LAN n / a 8 2.81 1.67 See LAN Ping Response Time (ms), Download (Mbps), Upload (Mbps), SSID of the network measurement results, Tuesday, 10: 00-12: 00 On site we have coverage with the existing ones for free WiFi accesses measured in the area of ​​the culture mile The KM app is implemented in the form of a hybrid app and thus allows porting to the most common systems (Android (mobile & tablet), ios (iphone, ipad) and browser) without the app from scratch having to write. The basis for this is the Apache Cordova project. Google services (app engine, BigTable, rest of endpoints) will be used for the infrastructure (server-side data processing and storage). Both variants guarantee high scalability and stability of the system. The website as well as the app communicate via REST endpoints, which can also be released for other developers in the future. (Open Data). A Discovery API will also be available. This enables the model components required for processing to be generated. The application itself is delivered as a native application. This in turn consists of a web view, which contains the majority of the logic and additional, native plugins which e.g. enable login via Facebook, localization or the integration of push messages. The website is based on responsive behavior, so it adapts to the available space and works like an app on mobile devices (which in this case is in the browser). The user interface (website and app) relies on HTML, CSS and Javascript (AngularJS, Bootstrap, Ionic)

17 Own API s (endpoints) In order to be able to implement the requirements of the app, own API s are designed. As a result, these could be made freely available without a great deal of additional work, thereby promoting the development of further applications. - User - Event (provides all events) - Institution - Intitution / {ID} / Event (events of the institution) - Intitution / {ID} / Form (questionnaires of the institution) - Institution / {ID} / Infobox (Infoboxes of the institution) - Post / Tag / {Hashtag} (collected posts for a given hashtag) - Post / Page / {ID} (collected posts for a given ID. The ID is the ID of the house) - The puzzles of the Turandot also have endpoints Riddle ( all puzzles) Riddle / {ID} (Details on the puzzle with the given ID. Also includes the answers) - Information For all endpoints, OAUTH2 is used for authentication if necessary. External API s - Facebook API - Instagram API - Twitter API browser and device support Android IOS Chrome Firefox Safari IE from 4.x * from 7.x from V37 ** from V31 ** from 7.x IE10 * The application should also be used for Android System 2.3 work, but these are only rudimentarily tested. ** Earlier versions should also work without any problems, but are only tested rudimentarily

18 Sources Page 4 - Photo Montage. Image source: com / 2012/02/03 / power-rangers-for-everyone / Page 15 - Image - Homage to Brigantium: illwerke.at Photos used in screens come from the programs of the respective cultural institutions. - In agreement with Bregenz Marketing. Logos of the cultural institutions used in the screens come from the program brochure bregenz.travel In agreement with Bregenz Marketing. Pages 22, 23, 11 Drawing head Turandot - deviantart.com Imprint Solveig Furu Almo Ardetzenbergstrasse Feldkirch Lukas Pankraz Mähr Ardetzenbergstrasse Feldkirch Anagram Engineering Harald Entner Stiegstrasse Rankweil +43 (0) Commercial register number FN y UID number ATU

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