How did Game Genie work for NES

Game Genie Help

  • Hello everybody,

    I bought a Game Genie for the SNES, but unfortunately no instructions were included.
    Can someone briefly describe how to use the part correctly? As a child I didn't know that anymore. I've tried the switch on, off, etc., but I don't know exactly when to turn it on and when to turn it off, etc. I have codes.
    Thanks alot!!!!
  • I only have the instructions for Action Replay 1 here, maybe that's the same?

    First, the switch on the right-hand side is put in the lowest position. Then switch on the console with the game plugged into it.
    Then you can enter the codes: e.g. enter 7E00-0000 or something like that. When you start the game, the switch must be put in the top position to activate the codes entered
  • Original from wilo
    I only have the instructions for Action Replay 1 here, maybe that's the same?

    First, the switch on the right-hand side is put in the lowest position. Then switch on the console with the game plugged into it.
    Then you can enter the codes: e.g. enter 7E00-0000 or something like that. When you start the game, the switch must be put in the top position to activate the entered codes


    Hello,
    Thanks I have these instructions too, but unfortunately it doesn't work with Game Genie.
  • Hello, isabo.

    The switch is there to switch the codes on (upper position, green LED is on) or off (lower position, LED off).

    Regardless of the position of the switch, when the SNES is switched on (with the game inserted in the upper slot of the Game Genies), the text "GAME GENIE - Invented by Codemasters" appears, then the logo and then the entry screen for codes. When you're done here, you have to press start to start the game.

    During the game you can (de) activate the codes as you like using a switch.

    What exactly is not working for you? The Game Genie may be defective, but if the screen stays dark, it could also be a contact problem.

    Greeting,
    Ramsis
  • Isn't it also the case with GameGenie that some games cause problems or don't work at all? Super FX and S-DD1 games e.g.
  • Original from Ramsis
    Hello, isabo.

    The switch is there to switch the codes on (upper position, green LED is on) or off (lower position, LED off).

    Regardless of the position of the switch, when the SNES is switched on (with the game inserted in the upper slot of the Game Genies), the text "GAME GENIE - Invented by Codemasters" appears, then the logo and then the entry screen for codes. When you are done here, you have to press start for the game to start.

    During the game you can (de) activate the codes as you like using a switch.

    What exactly is not working for you? The Game Genie may be defective, but if the screen stays dark, it could also be a contact problem.

    Greeting,
    Ramsis



    Hello,

    the start image of the Game Genie comes to me and I can also enter the codes correctly, then start and the game also starts normally. But no matter how I turn the switch up or down (light on) it doesn't change anything. I've also tried various codes that I found on the net for the Game Genie. My test game is DOOM. Can it be that the Game Genie is broken?

    Thank you isabo
  • From a purely technical point of view, Doom could very well work, because it has its own clock, and not a single one of the 16 extra pins should actually be used. However, I would have to unscrew my module now to be able to say that with 100% certainty.

    It can of course also be due to wrong / faulty codes. (Especially FX games often do not react on the real hardware to RAM codes that were created with emulators - I have often noticed with Action Replay.)

    So I would reiterate BMX's advice to try another game. : ugly
  • Original from Ramsis
    From a purely technical point of view, Doom could very well work, because it has its own clock, and not a single one of the 16 extra pins should actually be used. However, I would have to unscrew my module now to be able to say that with 100% certainty.

    It can of course also be due to wrong / faulty codes. (Especially FX games often do not react on the real hardware to RAM codes that were created with emulators - I have already noticed several times with Action Replay.)

    So I would reiterate BMX's advice to try another game. : ugly


    Interesting
    does the prince of persia also have his own watch? and how do you recognize this on the hardware exactly?
  • Hmm ... I'll try it out on myself ...

    But as far as I can remember, the switch thing only works when the box is off. Don't think that you can do something while the game is in progress ... I'll just have a look and get in touch
  • Sodale ... I tested it at Axelay and it can't be switched in the game.

    I entered the code for 99 lives with the LED on and it works. Then switched off in the game, could still die like anything else ...

    Then without LED, but started with code and after 3 lives it was the end ... Continue pressed, LED on, but no change.

    cheers
    akki
  • How???
    What's up with the switch now? Can I turn the codes off and on during the game or when do I have to turn the switch on so that the game also accepts the codes?
    And does the Game Genie work with DOOM or not?
  • Since there are codes for Doom, it should work too. Here are the codes:

    [list]
    1. BDEA-B053 + 62EA-B953 Start with MEGA health and MEGA armor!
    2. E3EA-B153 Start with more ammo
    3. CBD3-B17F Heat vision / color blind mode
    4. D7CF-F953 Select "The Shores of Hell" or "Inferno" in any skill level
    [/ list]

    If the codes still do not work after following the instructions, I advise you to buy an Action Replay MK3. They are better than GG anyway, because you can simply search for codes yourself and many are already included in the device.
  • Console off, switch on, console on, enter codes: codes work

    Console off, switch off, console on: Codes do not work, even if you can enter them.

    You can't switch during the game to be able to say plain text the whole time

    cheers
    akki
  • Hello, isabo.

    Original from isabo
    What's up with the switch now? Can I turn the codes off and on during the game or when do I have to turn the switch on so that the game also accepts the codes?

    Although I now unfortunately have to contradict dem_akki: Yes, you can definitely switch the codes on and off during the game.

    Maybe it depends on the game or the code. I tested it as follows:

    Super Mario World (US of course) plugged into GG and started (switch in lower position).
    DF64-A7D7 entered. The code means that every coin you collect gives you an extra life.

    Game started, switch moved to the top position. Extra coin life brought. Switch off at the same level (!). Say and write a coin gave you an extra life, all further not until I turned the switch on again. And so on.

    So: Yes, the switch does exactly what it says in the GG instructions, at least with the code that I just tested: Switch in the lower position (LED off) means that the codes are not active, in the upper position (LED on), on the other hand, the codes are active.

    Original from isabo
    And does the Game Genie work with DOOM or not?

    Like I said, technically the GG should work with Doom. Unfortunately, I cannot tell you whether it will work with your Doom - provided you have put everything together correctly and entered the codes for the correct version of the game. Just try it out for yourself, you have already had enough experiences from others presented here.

    By the way, it would be nice if you could just casually mention which hardware you are using (I suspect US, right?), Which code (s) exactly, etc. Then it might be easier to identify sources of error.

    Best regards,
    Ramsis