Why is Unreal Engine so bad

Unreal Engine 5: Why low-end graphics cards in particular could benefit

Is the Unreal Engine perhaps even more "revolutionary" than previously assumed and opens the door to a world in which software is more important than hardware? (Image source: Youtube / Unreal Engine)

In May, Epic Games surprised everyone with the presentation of the Unreal Engine 5. The potential of the NextGen engine was shown in a very impressive tech demo that was calculated in real time on the PlayStation 5.

Perhaps one of the most impressive features of the UE5 is the nanite technology, which is supposed to make it possible to display billions of polygons and thus an "unprecedented level of detail". And even more astonishing: As Epic Games Vice President Nick Penwarden revealed in an interview with PCGamesN, the Geometry calculations only cost as much GPU performance as Fortnite.

"I can say the time spent by the GPU rendering the geometry in our UE5 demo is on par with the budget for rendering the geometry for Fortnite running at 60fps on consoles."

UE5 a boon for weaker graphics cards?

Polygons are not everything, but some: Of course, the geometry is not all that a graphics card has to calculate, but it does take up a significant part of the resources.

If the elaborate rendering process does not actually cost more than Fortnite, then the Unreal Engine 5 could prove to be a real boon for entry-level and mid-range cards. Because Fortnite is known for its low resource requirements.

In addition to the lighting or the shadow, the level of detail is usually the first thing that is shut down on less powerful systems.

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Software over hardware?

PCGamesN draws an interesting conclusion: In addition to Nvidia's DLSS and the new storage technologies (PS5 and Xbox Series X), the Unreal Engine 5 or Nanite is further evidence of how important the role of innovative software is for graphics performance. The PS5's SSD is said to significantly improve texture streaming.

We can confirm this impression: In fact, the computing power of modern graphics cards no longer seems to be able to meet demands such as real-time ray tracing, which is why solutions such as DLSS are required.

9:05 am What is DLSS? - Nvidia's new anti-aliasing explained in detail

What do you all mean: Does the future of graphics lie less in the hardware than in the software, or hasn't that somehow always been the case? And could low-end graphics cards actually be the big winners from Unreal Engine 5?

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